The Poisoner is a build that utilizes poison damage (and to a lesser extent, Paralysis) in almost all its forms. A sort of philosophical science, it focused on transmutation, purification and the creation of the philosopher’s stone. The most important ones are the ones that improve our overall ability to create stronger enchantments in equipment. Using the Ring of Namira to eat dead victims is rather fitting for this build … This one is based off of a god from the Greek pantheon. Step 02: Cast “Tome of Alchemy” from the perk “Tome of Many Pages”. We have a few here that are based on some real life aims of alchemists of old: - Elixir of Life - (Fortify Health / Restore Health / Restore Stamina) Wheat + Eye of Sabre Cat + Bear Claws, - Panacea - (Cure Disease / Regenerate Health / Resist Poison) Garlic + Charred Skeever Hide + Vampire Dust, - Alkahest - (Dmg. Rend from this World adds extra damage to non-conjured daedra (an upgrade on Oblivion Binding). the cleric is a versatile build i'd say the most deadly i've ever played. I even create a few books ingame ralated to the Order of Megistus to gave it a powerful lore and background to the character. Flying Mod Overhauled and Enhanced - Because why not have a god who can fly? This does have the Dawnguard DLC in mind, as their faction is the one you want to join. Result with this patch: * Hunterborn ingredients works like intended. The best race in Skyrim for a pure mage build is almost definitely the Altmer (High Elf).Altmer have the racial abilities Highborn and Fortify Magicka.The latter starts you off with an extra 50 magicka in your pool. You've created that which many alchemists have spent their entire years trying to forge: The legendary Philosopher's Stone!! "Miracle" is the absolute key to creating the Philosopher's Stone. I want to run a dagger + archery sneak build with ancient shrouded armor set, but the chestpiece for shrouded is terrible compare to nightingale chestpiece. “Four weapons I need. It falls a bit short in utility on it's own, since Alchemy has FAR more utility with or without poisons. Depending on the enemy either cut them with my bound sword or kill them at a distance. Now comes the moment you've been waiting all those hours for: The magnum opus! I ended up going with a Regular Bow. Dragonhide, a Master spell, gives us 80% physical damage reduction, covering that side. It gives you a set number of casts, and lets you cast any spell from any school for no cost up to the number of casts you have left, and at double the magnitude. And by the gods, I've found it. Alteration, one of the five schools of magic in Skyrim, affects the world around it by altering the laws of reality and manipulating it to one's own accord. Greetings, sera. I'm wearing conjuration robes so no light or heavy armor skill/perks. All for the chance to discover the secrets of the alchemists of old. Spread: 3 / 1 / 0, until you reach 150 base Health, then put the rest into Magicka. There are a few good calculators out there for planning vanilla builds but since there wasn’t anything for Ordinator (aside from a couple of apps) we made this tool using Google sheets. It won't be easy though, since we're aiming for maxing out two crafting skills without much in the way of personal offense. Thus, this build should strike the fancy of anyone who wants to become overpowered in a (somewhat) lore-friendly way. Character Build: The Alchemist's Apotheosis (Ordinator). :Enchanting: - Enchanting Mastery [+40%] - Gem Dust [+25%] - Regalia [+30%] - Attunement [+10%] - Arcane Nexus [+25%] - Miracle [+25%, +1 Enchantment] NOTE: Do NOT take the perk until you craft the stone! I have all the DLC and many mainstream mods. Going this route though can get a little monotonous having to summon 1-2 Summons, then summon the bow, all before engaging in combat. In this stage, you'll need a few things from various sources to maximize the value you get from Alchemy and Enchanting: :Alchemy: - Alchemy Mastery [+40%] - Advanced Lab [+25%] - Lab Skeever [+25%] - That Which Does Not Kill You... [+25%]. Ocato's Recital is useful if your Dragonhide spell is one-handed. For other uses, see Warhammers. Each weapon was designed to represent each of the stages of the magnum opus: Nigredo, the blackening, represents chaos and putrefaction. I prefer Archery + Alchemy. I’m sure most of you know what IRL alchemy is (and if you don’t, then click >HERE< for a link to the wiki). Alchemy is one of the most powerful and versatile skills in Skyrim allowing you to boost all of your skills, increase your damage, increase your armor, boost your magical abilities, poison your enemies and get filthy stinking rich in the process! THE PLAGUE DOCTOR is a sneaky mage character that specializes in disease and poison. Now I cannot purchase this perk again. If Alchemy and a Regular Bow is chosen: Archery Light Armor Speechcraft (animals talking and Thu'um buffs for roleplaying) One Handed ( Daggers for spreading Poison and enchantments). This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch. Download: Current SE build (be sure to download SE version of SKSE). Lost Grimoire of Skyrim - Contains many potentially useful spells for a god, such as Greater Telekinesis, Resurrection and Stop Time. ", Commanding Presence >>> Protect Your God + Warrior’s Flame >>> Apotheosis, "Those that follow this new god are not without boon. Looking at various perks and enchantments from Ordinator and Summermyst respectively, I believed I could create an alchemist who used IRL European alchemy aspects and definitions to create my own variant. Any one have any tips for non magic assassin builds, currently using ordinator. Step 08: Repeat steps 2 through 7 until you can no longer make stronger enchanted equipment. Here are some character builds that stay fresh for a long play-through. Check it out and see if it would work for your build. What extra Magicka I have can be used to summon Daedra or Atronachs ( Dead Thralls require way to much babysitting). More over, it also unlocks "Aurification", a useful ability which lets you convert a paralyzed enemy at half or lower health into gold. It just fleshes out the perk trees a lot and makes things more useful in general, but also adds certain ones better for specialization. Today, eight years later, I’m finally prepared to share that build with you in perhaps its final form but, then again, perhaps not. I had a blast playing through this character, and I hope you also enjoy it. All of these builds are not the official ones to follow. You need to be a member of THE SKY FORGE to add comments! I especially like the Enchanting tree. Odd but cool. A sort of philosophical science, it focused on transmutation, purification and the creation of the philosopher’s stone. For me that's enough to make poisons not really worthwhile given they mechanically can't be a core part of an arsenal against so many foes. Plan the perks for your next skyrim character! Greetings, sera. Craftable Poison Arrows. #47834235, #47835165, #47853160 are all replies on the same post. Page 819 of 2111 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #35303545. Over-powered and “grindy” characters quickly become boring. Enchanting has "Regalia", which boosts the enchantment strength on hoods, circlets, robes (body clothing in general), and necklaces by 30%, which is good because the Philosopher's Stone is going to be an amulet, while "Attunement" increases the enchantment strength of any weapons and armor (including clothing) by 10%. Interesting. Should the god see fit to do so, he may invoke his power to bless all allies and cripple his enemies. I fell in love with how Ordinator combines Magic with the other trees, even Marksmanship. Philosopher’s Stone (Gold Ruby Necklace) Amplify Alteration / Fortify Alchemy / Fortify Health. This build has “heavy” roleplay aspects, as we attempt to emulate the process the alchemists used to pursue perfection, through our perks, enchantments, and our potions and poisons, but once we become divine it will all be worth it. In Skyrim, however, Alchemy is more or less generalized as creating potions and poisons. “Apotheosis. Without Ordinator, a Bound Bow can get to 24 base damage (with Mystic Binding) with 24 damage arrows. You've essentially become a god. This build is insanely well done. The important thing to note is that while you have casts, your magicka essentially becomes infinite, negating any lost magicka due to taking damage while "Energy Shield" is active, which gives you a permanent 35% damage reduction while unarmored. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. So, the best Skyrim character build is the one that you love playing the most. I got called a liar over this on the Workshop. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Void Burn adds a good chunk of damage over time and stops regen. ", . Best Armors Collection. Rarely have I read a build that made me want to play it immediately so much as this one. With that logic why use Regular Weapons at all? Once you've achieved all that, congratulations once again. There are plenty of others out there, but I just wanted to share a few from my personal experience. We can also enchant their equipment, which can help level Enchanting. Is this at all viable? Spoiler srle11 wrote: Can someone tell me a secret on how to survive last perk of Alchemy … Anyway tldr my point is that you dont have to choose between (Archery conjuration) and (archery alchemy), you can have all three and your cake and eat the cake too. Citrinitas, the yellowing, represents transmutation of silver to gold, the conversion of the lunar spirit, to the solar spirit (I chose Paralysis since can be used with "Aurification"). This is part of the Single Skill Build Series where we are fully exploring each skill tree in Ordinator by perking that tree and only that tree. Canis Root & Imp stool = paralysis. In order to achieve near immortality, we combine this with a few things. This Ordinator build also requires the following mods: Summermyst - Enchantments of Skyrim, Minor Skills: Alteration, Restoration, Illusion. The Elder Scrolls V: Skyrim Special Edition. This build relies on Alchemy and Enchanting more so instead. Bound Weapons are easier, Ordinator really buffs them, they're faster, etc. You’ve masterfully sold the  idea of  becoming an overpowered god in Skyrim. Since you can now farm ingredients you can have large supplies of the best ingredients for making poison (deathbell, impstool, canis root is a favorite). You can poison the bound bow, I don't know if you knew that. Illusion - Rename Quiet Before the Storm -> Silent Storm (so the (2) fits on the screen). Speaking of enchanting, we have a set of four weapons with varying materials and enchantments, based on the four stages of the magnum opus of alchemy: Some of the enchantments don't look optimized (Sun Damage on the Elven Sword instead of the Silver Sword), but remember that this build has heavy RP elements. It really is an interesting concept. This is part of the Single Skill Build Series where we are fully exploring each skill tree in Ordinator by perking that tree and only that tree. The first thing's first: This build has heavy RP elements to emulate the path of the alchemist, and therefore certain perks, spells and enchantments are, Now let's talk perks. Note: To play this build you will need Ordinator - Perks of Skyrim and Wintersun - Faiths of Skyrim. Now Prepare to slap your foes to defeat with your claws. Our aim is to create a potion powerful enough to amplify our Enchanting to huge levels. Health / Ravage Health) Imp Stool + Scathecraw + Skeever Tail. This is my first time using path of sorcery and I have to say it is not bad at all, its almost like a stripped down Ordinator. Each weapon was designed to represent each of the stages of the magnum opus: - A great deal of Grand Soul Gems and Flawless Gems. :Other: - Seeker of Sorcery [+10% Enchanting] - Armor of Ahzidal [+10 Enchanting Skill] - Tome of Many Pages [+15 Enchanting/Alchemy Skill] - A great deal of Grand Soul Gems and Flawless Gems. "Apotheosis" is an ability that causes "Warrior's Flame" to touch ALL bodies in combat. And what's more, you've managed to make an overpowered character actually appealing. Speaking of... -Enchanting- Kinda the main crux besides Alchemy. Shouts: Any. Basically, I'm trying to decide between a Bound Bow or Regular Bow (going for speed fyi). Once you become capable of divinity, that's were things get interesting. I disagree entirely, however, you may not be playing with the hearthfire add-on. Drastically enhances the variety of armors in the world of Skyrim in a lore friendly way. Att. With that logic, why use regular weapons at all? New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Dragonhide spell + Energy Shield + Lord Stone + Breton Race, "The physical form of the god is near-invulnerable. However, regular weapons can be enchanted which gives them a big edge if your character is invested in Enchanting or if you need to hit a particular weakness. Let the first Dragonborn, the king of Vampires, and the World-Eater themselves try to destroy me. Become the type of god you'd like to be. Step 10: Take the “Miracle” perk and destroy a Flawless Diamond on the Arcane Nexus. We need this to create both our Blades of the Alchemical Process (detailed below), and the actual Philosopher's Stone. Don't just focus on physical defence, but also on elemental resistances as mage types tend to throw them at you; 3. The ", As for your other godly abilites, the most necessary skill tree is Alteration. I'm not sure whether or not 'll use swords, fist, daggers, etc. Main mods for the build:-Ordinator-Apocalypse-Aurora-Imperious-Wintermyst (to add some spunk to enchanting ) Gameplay: As soon as possible, get the false light perk so healing enemys causes damage 75% of the healing (all the way up the perk tree you can get 100%). So i was messing around wanting to build a vancian arcane archer (who uses real enchanted bows bc slots) and stumbled across the fact that andromeda’s serpent stone drains magicka for cool sneak buffs but the vancian magic perk from ordinator nullifies this and gives you the bonuses indefinitely. Breton blood (+25% Magic resist) and the Lord Stone (+25% Magic resist), combined with "Energy Shield" exactly hit the cap for Magic resistance. Can get really annoying when it's something small or weak like a Rat, regular Draugr or a Bandit on the roadside. Best Armors Collection. Breton blood (+25% Magic resist) and the Lord Stone (+25% Magic resist), combined with "Energy Shield" exactly hit the cap for Magic resistance. As you progress down the build you'll begin unlocking various perks, spells and enchantments, giving you the feeling of going from an experimental alchemist, to a master, to a god. This is the first part of a project to restore all 21 Oblivion classes in Skyrim using the Ordinator perk mod (plus other build-specific mods). Add a river betty to give you some extra oomph. In the Alchemy tree, ", Once you do create the Philosopher's Stone, a few skills begin to open up. I never knew you can poison Bound Weapons. Skyrim Assassin Build: Alchemy. Any weapon or spell will work with this style of character. Once you have the Philosopher's Stone, you can focus on leveling your Alteration to 90 and your Restoration to 100. Essentially, this build is a restoration spellsword/alchemist build. Not only that, but his magical potency is amplified due to this connection, as well as any connections they chose to make. Build: A major revision of the original first installment to my Apocalyptic Horsemen series (War here // WIP Famine here // Death TBA). Do NOT take the perk until just after you are about to create the Philosopher's Stone, because you'll only be able to do so once. Magnum Opus is an understatement. perk, which fits so well with this type of build. Step 11: Create the following piece of enchanted equipment: Amplify Alteration / Fortify Alchemy / Fortify Health. Here's a tip: Illusion is non-vital to this build. I’m sure most of you know what IRL alchemy is (and if you don’t, then click >. I usually use either a bound bow or the Gauldur Blackbow which is very powerful in the game because Loot and Degradation made it tempered to Flawless. I surmise that it is paramount to the sequence I must unlock in order to achieve godhood, but as to why, well that’s anyone’s guess....”, "I've spent years of study and research, pushing others away and immersing myself  in my passion. The most important ones are the ones that improve our overall ability to create stronger enchantments in equipment. Take some sneaky skills and become the next Rajhin. Godhood is LOCKED until you've both crafted the Philosopher's Stone AND taken the "Apotheosis" perk in Restoration. The aim for immortality can also be enhanced, thanks to the limitless potential of Enai mods, to become the aim for godhood. I'm more interested in the potions but if I'm going to use Alchemy might as well make use of the poisons especially the powerful ones like Paralysis and Weakness to element ones. Att. More on that below. In bigger or open space I use my speed and my bow to kill people off. These are just a few warrior builds to try in The Elder Scrolls: Skyrim Special Edition. Ordinator Perks of Skyrim by Enai Siaion greatly expands on the types of character builds we can make.. skyrim favorite ordinator build, Skyrim SE. Your Alteration needs to be at 90 so you can take the Alteration Ritual Spell quest to obtain the Dragonhide spell. The archery build is a very popular build in Skyrim, and players often will want to incorporate a few different skills into this build, such as Alchemy, Sneak, and Light Armor. Alchemy, go with base 5 perks at the least, and make poisons. Also it just makes sense. Smithing will let you create virtually any non-quest item in the game, ranging from Iron armor to Daedric gear. -Alchemy- For obvious reasons. Here are the best & worst things about the playstyle. It's no exaggeration to say it was less chemistry-based and more philosophical in nature. Embodying the divinity of Akatosh himself, the god boasts immense resistances to nearly all forms of damage and magic. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. This perk gives you 18 Restoration spells, each of which fortify a single skill by 15 for about 2 minutes, but we only care about two of those: Tome of Alchemy and Tome of Enchanting. This power is necessary to properly reward one's own communicants that fight in the name of their god. By Anastasia Maillot Published Nov 21, 2020 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. While many potions are available for sale, knowledge of alchemy gives you more flexible, and potentiall… Joined: Jan … Discussion in 'General Skyrim Discussion' started by LeAmericain, Jan 20, 2012. A character with Smithing can get a Daedric Bow to 29 damage (iirc), so from a damage perspective there isn't a huge difference. Both has different Roleplay in the long run but that's not too important. Known also as divinitization or deification, it has long been the dream of many a reclusive Alchemist. Search titles only; Posted by Member: Separate names with a comma. and the lack of good guides on how to build a paladin/resto knight, I decided I would take the time to create something that I have found be highly effective against all enemies which shall, ideally, render you invulnerable. There are plenty of others out there, but I just wanted to share a few from my personal experience. By ShockingRaichu on Feb 4, 2021 comments: 1 … But it's very useful. Apocalypse - Magic of Skyrim - Adds an amazing number of spells, many of which are just plain useful for a god character, including Control Weather, Malviser's Gauntlet and Ocato's Recital. Many an alchemist studied this ancient branch of natural chemistry in the hopes of obtaining spiritual perfection and immortality, an undertaking that was known as the magnum opus, or the “Great Work”. Finally, the ", " skill line is useful for fortifying your chosen followers, leading up to the ". " That's not all that bad, but we can do more with it. Afterwards, once you reach level 100 in Restoration, you can take the "Apotheosis" perk, and then you can take the Vancian Magic and Energy Shield perks, so make sure you have some perks left over for those two! Or, of course, you're not invested in Conjuration. It also increases the magnitude on some items. A follower is also important, because we can use Courage and Healing spells on them, which helps us level Illusion and Restoration respectively. Blackblood here to share one of my favorite build concepts. Take One/Two-Handed and become a war god. Disclaimer: The Tsaesci is a build meant to utilize mods of which there are 4, Imperious- Races of Skyrim, Ordinator- Perks of Skyrim, and Sacrosanct- Vampires of Skyrim all of which are made by EnaiSiaion. I don't know much about Ordinator. Boring Skyrim Characters – Crafting. It is highly compatible with other mods and uses lightweight and clean scripting. The primary purpose of Alchemy in the sneak archer build is to produce potent potions to fortify Enchanting or Smithing. #35303940, #35305240, #35305260, #35307435, #35363825, #35363850, #35365055, #35365070, #35365090, #35365110, #35365140, #35365165, #35365180, #35365250, #35365265 are all replies on the same post. It should. Ordinator - Perks of Skyrim is a The Elder Scrolls V: Skyrim mod created by EnaiSiaion. Active perks: 0 "Vancian Magic", however, changes how your magicka works. I'm level 20ish right now and I've put most of my level ups into magic and only one into health, no stamina yet. Something to keep in mind before embarking on a new mage build is that it’s going to involve a LOT of spell switching and inventory managment. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I'll rarely have to do much as the Summons take care of any trash mobs. With the combination of Alteration perks and Dragonhide you are almost immortal, and with "Vancian Magic" doubling your magical magnitude, your spells are much more powerful. All of these skills are very beneficial for an Archer. Dragonhide, a Master spell, gives us 80% physical damage reduction, covering that side. But with so many amazing perks to choose more important than ever to plan your character prior to play.. Standing Stone: Mage > Lord. 2014 um 7:42 Uhr Pure Alchemist build Hi, I have played a lot done all the quest lines often more than once but never maxed out alchemy or led with alchemy so wanna give it a go. tamriel vault (2) Gods & Mortals - A Skyrim Character Building Contest ... With that we'd like to introduce our 3rd Skyrim build contest - A contest which will challenge you like never before. But enough of the introductions - lets get down to the actual play. That's my first reaction. With the power of your Enchanting now reaching untold heights, there are a lot of possibilities! Close combat than ranged, one-hand weapon with shield give you best defence; 2. I'm about to try a "Pickpocket Build" (Using the perk overhaul "Ordinator") which to me, means using poisions and pickpocketing them into somethings inventory. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Once you do create the Philosopher's Stone, a few skills begin to open up. Discovered by the legendary Alchemist Megistus, who advocated that the secret to divinity lay within the reagents of the world, and unlocked by Tiber Septim, founder of the Empire, and the god Talos. To get a better idea, I'm going for a super fast Archer. Alchemy gives us some useful potions and a poison, detailed below. There is a useful combo with "Energy Shield" and "Vancian Magic". This beautiful red jewel will be the guide to my true magnum opus.”. I'll be honest -- Alchemy was never my favorite skill tree. This build has “heavy” roleplay aspects, as we attempt to emulate the process the alchemists used to pursue perfection, through our perks, enchantments, and our potions and poisons, but once we become divine it will all be worth it. Spread: 3/1/0, until you reach 150 base Health, then put the rest into Magicka. tamriel vault (2) Gods & Mortals - A Skyrim Character Building Contest ... With that we'd like to introduce our 3rd Skyrim build contest - A contest which will challenge you like never before. ... summoner specialist builds, ... Alchemy - Fixed name of "The" Alchemist's Cookbook. Those within his radius will find themselves empowered with his holy energy, with periodic bursts of strength an healing among random servants. Blackblood here to share one of my favorite build concepts. The first thing's first: This build has heavy RP elements to emulate the path of the alchemist, and therefore certain perks, spells and enchantments are LOCKED until you reach certain milestones: The "Philosopher's Stone" enchant and perk and the Transmute spell are locked until you create the Philosopher's Stone, and "Vancian Magic", "Energy Shield", and the Dragonhide spell are locked until you take "Apotheosis". I'm not sure if the damage boost it gives on a daily basis is worth using a regular bow or not. The Daedra watch me with guarded expressions, while the Aedra open their hands to me, as if accepting me into their new world. That even a mere mortal can achieve divinity.”. Therefore it is absolutely necessary to have a follower who can protect you. You managed to perfectly balance a heavy reliance upon reolplaying with actual consequential gameplay goals. With all the enchants at your command there should be almost no limit to the potential you can unleash. Is it worth it to sacrifice the 25 armor bonus for having full set for the nightingale enchantments ?
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