For combat on foot against AI, I love the Assault SMG. See more ideas about guns, submachine gun, firearms. In our last post we have already told you about the best attachments for QXR in the game and today we are here with the best gunsmith loadout for Peacekeeper MK2. With the heavy barrel applied, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons. Advanced Rifle. Before we get started, it’s worth noting that not every weapon has a MK2 variant. It deals more damage than any Mk I assault rifle or the Combat MG at that range. If you get used to it, I can say it feels more rewarding/better than using the AP Pistol, but that's just my opinion, of course. You should always aim for the head when using SMGs in this game anyway and I feel that in PvE situations having the drum mag is better anyway if you want to save money on AR ammo and just use SMGs. The weapons are divided into the following categories. The M249 light machine gun (LMG), also known as the M249 Squad Automatic Weapon (SAW) which continues to be the manufacturer's designation and formally written as Light Machine Gun, 5.56 mm, M249, is the American adaptation of the Belgian FN Minimi, a light machine gun manufactured by the Belgian company FN Herstal (FN). Like the Compact Rifle, it can be used on motorcycles, helicopters and boats for Drive-Bys, though it seems to have slightly lower damage and slightly higher fire rate compared to its similar counterpart. I only use the SMG Mk II as a drive-by weapon and for that reason I also only have the 60 round magazine and heavy barrel upgrades on it, because the scope and muzzle brake have no effect when used like that and it also looks cleaner. There are different types of weapons in Fatal Bullet. Not to mention it'd been another nightmare to arrange the increased number of guns in that category, but IIRC, you mentioned on the post I mentioned there's a fixed order for every weapon in the game, so there's nothing that can be done to have a fully customizable weapons' wheel. Powered by Invision Community. I explain why that is here: https://gtaforums.com/topic/711700-things-you-didnt-know-about-gtao-until-now/?do=findComment&comment=1071235243. These are the Peacekeeper MK2 rifle and the new SMG, QXR. Hideyosho, Dismiss Join GitHub today. • ­Carried In Hand• ­Automatic• ­Gun• ­Can Lock-on On Foot• ­Can Lock-on In Vehicle• ­Can Free Aim• ­Two-Handed• ­Animation Reload• ­Animation Crouch Fire• ­Treat as one-handed in cover• ­Usable On Foot• ­Usable In Cover• ­Allow Early Exit From Fire Animation After Bullet Fired• ­Allow Close Quarter Kills• ­Has Low Cover Reloads• ­Has Low Cover Swaps• ­Torso IK For Weapon Block• ­Use FPS Aim IK• ­Use FPS Secondary Motion• ­FPS Only Exit Fire Animation After Recoil Ends. 6. … The range of this gun is also not bad and you can easily win long range gun fights with it. Combat MG. I've done some research the past few weeks into the various SMGs and I feel like while there are some differences and advantages, they all equal out in the end. For what reasons? The weapon has access to the following ammo types: Note that specialized ammo magazines have a reduced capacity of 20 rounds, with an overall capacity of 240 rounds (12 magazines). Best Peacekeeper MK2 Loadout. The SMG Mk II slightly improves over the regular SMG in damage (from 22 to 25), with a roughly 10% faster fire rate. That makes them very good weapons for getting headshots against NPCs in freeaim. Now you have more damage per magazine with 100 rounds vs the max 60 rounds of an Assault SMG. 3 SMG. It is a fully automatic assault rifle with a decent fire rate and good mobility. It's such a mindf*ck that suppressors don't affect damage, Recently I've become aware to the fact in game stats are all sh*t. Not to sound stupid but this basically means there is no reason not to use a suppressor, right? Featuring its Krytac 30K Neodymium Magniet High-Torque Motor the gun is able to deliver stable and consistent stream of bbs down ra Get the SMG MK2. After that first bullet it takes some time of not firing for weapons to become pinpoint-accurate again; for the Combat PDW that is 1.25 seconds, for the Micro SMG it is 1.5 seconds, and for most assault rifles it is 3.0 seconds. Hope anyone can tell if the SMG Mk II is actually useful the way it is, or by tuning it the proper way (only reasons I found it to be useful is that it can be a bike/boat drive-by weapon, aside it looks nice paired up with the Pistol Mk II, which I'm planning to use for EWO and maybe some stealth gameplay later on). Description:[KRYTAC] Trident MK2 PDW AEG Rifle[M-LOK Ver. ), The big advantage of the SMG Mk II is that it can be used on boats and motorcycles. Former Passionate Solo Grinder. So as mentioned I use both. I realized I'm just fine with my Carbine/Combat MG. smg_mk2 Weapon Name: SMG Mk II Weapon Hash: 2024373456 Spawn ID: assaultsmg Weapon Name: Assault SMG Weapon Hash:-270015777 Spawn ID: combatpdw Weapon Name: Combat PDW Weapon Hash: 171789620 Spawn ID: machinepistol Weapon … The weapon is the Mark II version of the SMG, which takes strong inspirations from the SIG Sauer MPX, evidenced by the vented handguard and similar pattern on the forend, while retaining elements from its base model, particularly the lower receiver. (First person zoom on Mk II scopes: large > medium > small > holographic.). If only adding the above attachments, I'm hoping the gun to be as effective, or close to as effective to the Assault SMG, since my goal is to have a good on-foot weapon, anything beyond that is secondary. The MK2 upgrade cost can vary from GTA$73,000 to GTA$165,000 depending on the gun. The AP Pistol is better than the Micro SMG in damage, accuracy, and reload time. I liked the regular SMG in my first days of playing the game, it was nice to have a 100-round magazine, and I actually gave it good use, but since I unlocked Assault Rifles and MGs, I stopped using SMGs, except for those I mentioned above. I'm seeing myself only using the Extended Magazine/Hollow Point Ammunition/Heavy Barrel, since I always wanted my weapons to look as much vanilla as possible (but with an increase in performance), so I'm not that much into Compensators/Muzzle Brakes/Sights and such, just a thing of mine, I know. It doesn't put you on the radar in deathmatches I think I've heard somewhere and keeps you always ready for stealth missions. This means that at max range it will deal the same amount of damage as a Carbine Rifle Mk II with heavy barrel. Which SMG do you use? It's easy! A tracer round is shot every three bullets, with the last three being also tracer rounds. There are new areas to battle in such as Nuketown ’84, along with brand new challenges, modes, and weapons. One of those is the newly released Peacekeeper MK2 assault rifle. Carbine Rifle MK2. With the release of Call of Duty: Mobile Season 13, many new updates and additions are making the headlines in the community. Because, too often do you see players focusing completely on damage. This can help at sorting out most targets, especially when used as a drive-by weapon. Sweeper Shotgun MG. All Rights Reserved. Hoping the Micro SMG or the Assault SMG make it to the Mk II team someday. 3.1 SMG; 3.2 SMG Mk2; 3.3 Micro SMG; 3.4 Assault SMG; 4 Shotguns. The Peacekeeper MK2 is a powerful assault rifle with impressive short-range capabilities. Perk 2:Ghost makes sure you are hidden from enemy UAVs. The times I tested the Assault SMG against NPCs, I found it to be an accurate weapon (yeah, you can easily get headshots with it), despite, as you say, doesn't seem to deal any high damage, and I also noticed it has a very mild, close-to-none recoil. Peacekeeper MK2 – Overview Peacekeeper MK2 was first released for Call of Duty: Black OPs III in 2016, and now it has made its way to the mobile version of the game. You can pick from 42 MK2 and 5 MK1 skins to give your selected weapon some flair!By purchasing one weapon skin you can select betwee Sign up for a new account in our community. FR.556 Peacekeeper MK2 is the fourth best assault rifle that you can use in Season 1, this gun has high damage of 41, very fast fire rate, and the recoil is easy to control. Now CM Heist Speedrunner. Peacekeeper MK2 is an excellent assault rifle that has decent damage, great mobility, and impressive accuracy. SMG MK2. I realized the only SMGs I find of use are the Micro SMG (for drive-bys), and the Combat PDW (for instant stealthy needs, so I don't need to equip/unequip suppressors often). Lightweigt, compact, with a rate of fire to die very messily for: turn any confined space into a kill box at the click of a well-oiled trigger.Weapon Workshop and Social Club description.
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